![]() ![]() Do you think it is useable for FO4? Is there any forum/post about using it with FO4 as I still rely on heavy community input to help me mod games (i.e guides and forum help etc. I have been modding Skyrim SE using Vortex and have 121 mods working successfully with no problems, so although its still in Alpha it is definately viable as a mod manager. I have not taken that route so they may well be a great selection of mods, my only concern is for the management side of the guide. Apart from that, his mod selection is purely a personal choice matter. I said to him at the outset that that idea will be fraught with problems but nonetheless it is now his goto solution. ![]() 900 MByte is perfectly fine under the given constraints. ESP-only mods typically weigh in only a few MBytes even for expansive stuff. With the limitations on the PS4 modability, I don't see why mods would take up enough space to justify much more modding space. It uses MO 2.0.7 as the base manager, which was in beta for a long time and is no replaced by a stable 2.1.1 release, it also uses symlinks to try and get around perceived problems. I think I have around 35-50 mods, and I'm still only using around 100 or so MB. ![]() ![]() In my opinion Gernash's is the most problematic as it introduces a whole new level of complexity with how to use MO2. ![]()
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