![]() If the fight would be ended before it’s even begun, it should use a simpler effect or auto-win option.ĭuels should be easy to add anywhere in script, and their results should be as agnostic as possible. The outcome of an in-depth duel should never be a completely forgone conclusion: a desperate rookie can still surprise a veteran master, or get lucky/play smart. ![]() ![]() When designing the new single combat system, we had a few key points in mind to guide our implementation. ![]() Welcome comrades! Today, we’ll be talking about our final major free patch feature: single combat.ĭuels in CK2 have been a much-beloved feature for years, and whilst we’ve certainly got duelling content in CK3, we wanted the option to invoke something a bit more elaborate when circumstances called for it.įollowing up on and improving such a feature was always going to be a tough ask, but we’re pretty happy with what we’ve got. ![]()
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